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 Your custom character

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PostSubject: Your custom character   Mon Aug 18, 2008 5:43 am

Create your own characters!!
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Ganon
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PostSubject: Toadsworth!   Wed Aug 20, 2008 12:53 am

A New Challenger has arrived~

[color:31d0="Gray"]Toadsworth, Princess Peach's elderly attaché joins the fray.




Toadsworth is rarely seen absent from Peach's side. He has made appearances in numerous Mario games. Next, he joins the Smash community!

Costumes- Toadsworth appears as an elder, but also has an alternate costume- Young Toadsworth!






[SIZE="3"][color:31d0="Yellow"]STATS:[/SIZE]

[color:31d0="YellowGreen"]Size:2.5
[color:31d0="YellowGreen"]Reach: 3
[color:31d0="YellowGreen"]Power: 3
[color:31d0="YellowGreen"]Speed: 2.5
[color:31d0="YellowGreen"]Weight: 2
[color:31d0="YellowGreen"]Defense: 2
[color:31d0="YellowGreen"]Jump: 4.5
Other: No Crawl; No Wall-jump/cling.

[color:31d0="Red"]MOVESET:
Knockback legend-
1. None- it's a DI lock.
2. Very little- easily followed-up.
3. Little- Barely within reach for a second attack.
4. Below Moderate- Out of reach.
5. Moderate- A moderate distance away.
6. High- about 5 body spcaes away from the character.

[color:31d0="darkorange"]Standard Moves-

[color:31d0="DarkOrange"]Standard A: Toadsworth swings his cane outward in front of him. One hit: 6% dmg.
Knockback: Little

[color:31d0="DarkOrange"]Side Tilt: Toadsworth jabs his cane forward, like a battering ram. One hit: 9% dmg.
Knockback: Moderate

[color:31d0="darkorange"]Up Tilt: Toadsworth jumps up slightly, damaging with his head. One hit: 8% dmg.
Knockback: Below Moderate

[color:31d0="DarkOrange"]Down Tilt: Toadsworth smacks his cane, upright, onto the ground twice. Two hits: 3%, 5% dmg. 15% chance to cause a trip.
Knockback: Very little

[color:31d0="DarkOrange"]Dash: Toadsworth performs a baseball-slide. One hit: 7% dmg. 20% chance to trip.
Knockback: Below Moderate


[color:31d0="DarkRed"]Smash moves-

[color:31d0="DarkRed"]Side Smash: Toadsworth swings his cane, striking with both ends. Two hits: 9% dmg each.
Knockback: Moderate

[color:31d0="darkred"]Up Smash: Toadsworth spins his cane in the air rapidly. 6 hits: 1%-1%-3%-2%-3%-6% dmg.
Knockback: Below Moderate

[color:31d0="DarkRed"]Down Smash: Toadsworth swings his cane around the ground. One hit: 12%
Knockback: Moderate


[color:31d0="Cyan"]Aerials-

[color:31d0="cyan"]Nair: Toadsworth does a backwards flip, damaging with his cane, head, and feet. Three hits: 4%-3%-4% dmg.
Knockback: Little

[color:31d0="cyan"]Fair: Toadsworth extends his cane outward. One hit: 7% dmg.
Knockback: Very little

[color:31d0="Cyan"]Bair: Toadsworth kicks backwards. One hit: 8% dmg.
Knockback: Moderate

[color:31d0="cyan"]Uair: Toadsworth swings his cane diagonally-upward twice, striking with both ends. Two hits: 7%-9% dmg
Knockback: High

[color:31d0="cyan"]Dair: Toadsworth swings his cane downward in a sweeping-motion, which spikes. One hit: 13%
Knockback: High


[color:31d0="Lime"]Special Moves (B)-

[color:31d0="Lime"]Neutral B: Peach Doll- Toadsworth pulls out a small doll of Baby Peach, reflecting any attack made upon the hitbox. Attacking the doll produces small stars and sparks, doing anywhere from 5% dmg to 19% dmg.
Knockback: Very Little

[color:31d0="lime"]Side B: Spell- Toadsworth shoots a magic spell out of his cane, which travels slowly for a long distance. It has slight start-up lag.
Knockback: None

[color:31d0="lime"]Down B: Spare Crown- Toadsworth places one of Princess Peach's spare crowns on the ground. It stays on the ground for around 10 seconds. If hit, it sends the victim sliding a moderate distance. Once hit, it disappears. It can be dropped from the air, but it will not hit or damage until it has landed on the ground.
Knockback: High

[color:31d0="lime"]Up B: Toad Rocket- Toadsworth propels upward for 2 seconds with a Toad jetpack. The jet is controllable, but it cannot be charged, like Diddy Kong's Up-B. The hitbox on the flame from the jetpack is very small. One hit: 10% dmg.
Knockback: Below Moderate


[color:31d0="DimGray"]Grabs

[color:31d0="dimgray"]Grabjab- Toadsworth kicks the opponent. 1% dmg per hit.
Forward Throw- Toadsworth stabs the opponent, sending them flying forward. 9% dmg.
Back Throw- Toadsworth flings the opponent backward. 6% dmg.
Up Throw- Toadsworth headbutts the enemy upward. 12% dmg.
Down Throw- Toadsworth jumps up int he air, and slams the opponent into the ground with his cane. This move kills at moderate damage and kills with the least amount of damage compared to the other throws. 10% dmg.

Taunts-
Side Taunt- Toadsworth polishes his cane, and twirls it around.
Down taunt- Smacks his cane on the ground, and says "Pip pip."
Up Taunt- Toadsworth shields his eyes (as in shading your eyes from the sun), and chuckles.


Misc. information:

Logo-
Ledge Recovery 1- Toadsworth crawls back onto the stages, rising with a headbutt. 4% dmg.
Ledge Recovery 2- Toadsworth hops onto the stage, and slams his cane down. 7% dmg.
Ground Recovery- Toadsworth rises, spinning his cane. Two hits: 3% dmg each.
Stunned- Toadsworth doubles-over, with his cane by his side.
Idle- Old Toadsworth adjusts his glasses, and knocks the bottom of his cane on the ground twice. Young Toadsworth will only perform the cane action.
Entrance- Toadsworth jumps down from Peach's jet.
Victory Poses- 1) Toadsworth appears, carrying Baby Peach piggy-back. 2) Toadsworth polishes his cane. 3) Toadsworth twirls around.
Victory Song- Normal Mario-series characters' theme.

Feedback please. Smile
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PostSubject: Re: Your custom character   Wed Aug 20, 2008 12:54 am

ugh, apparently colors don't work here. - -;
Well, ignore them, 'cuz I don't feel like deleting them all. lol.
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PostSubject: Re: Your custom character   Wed Aug 20, 2008 1:22 am

I like the young toad idea
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PostSubject: Re: Your custom character   Wed Aug 20, 2008 7:34 am

Ganon wrote:
ugh, apparently colors don't work here. - -;
Well, ignore them, 'cuz I don't feel like deleting them all. lol.

They should work, I just think you didn't need the '31d0'.

Yeah, that's an example of how it'd work. And some of the colors don't exist, I don't think.

If you want to see/auto insert colors, on the top right of the buttons there's a dropdown menu with all of the colors.
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PostSubject: Re: Your custom character   Wed Aug 20, 2008 7:47 am

[color:98e8="Red"]Sword Ganondorf



Weight- 5.5/5. That’s right, he’s above the max. Due to his sword, he’s now heavier than Bowser who I’m **** would be a perfect five on the weight scale.

Walking Ground Speed- 1/5. Well, all that weight has to come with a price. This makes him one of the slowest characters in the game.

Dashing Ground Speed- 1.5/5. Well, this is kind of better. Or something.

Air Speed (upwards)- 1/5. Well, all that stuff he’s carrying is going to weight him down.

Air Speed (downwards)- 5/5. Gravity strikes again! You better hope that you don’t get meteor smashed.

Power- 10/10. This man is a powerhouse. The most powerful attacker in the game.

Jump- 6/10. Decent jump. Nothing special.

Size- His Brawl size, but with a sword!

Wall Jump: No.

Wall Cling: No.

Crawl: No.

Glide: No.

[color:98e8="DeepSkyBlue"]Non-smash ground attacks

AAA (3%, 3%, 6%)- Ganondorf punches, elbows, then rams the enemy. Causes moderate knockback.

Dash attack (15%)- Exact same thing as his current dash attack.

Side tilt (10%)- Your standard roundhouse kick. Little knockback

Up tilt (10%)- An uppercut. Moderate knockback.

Down tilt (12%)- He ducks down and pokes enemies with his sword. Can cause tripping, but no knockback.

[color:98e8="DeepSkyBlue"]Smashes

Forward (25%) – Ganondorf gives a slow, horizontal slash of his sword. Causes huge knockback.

Up (20%) – Ganondorf swing his sword upward starting from directly in front of him. It goes up in a half-arc and does not hit behind him. Causes large vertical knockback.

Down (15%) – Ganondorf spins around on the ground with his sword stretched out in front of him. Does moderate knockback.

[color:98e8="DeepSkyBlue"]Aerials

Neutral (10%) Ganondorf thrusts his sword out in front of him. Causes little knockback.

Up (12%) Ganondorf spins his sword around his head with one arm. Causes moderate knockback.

Back (15%) Ganondorf hits the opponent behind him with a stabbing motion. Causes large knockback.

Down (18%) Takes a long time to start up and has horrible lag, he uses dark magic to spike his opponent downwards with one foot. Imagine Mario, but more evil. Causes a K.O. if the opponent is knocked off the stage at 60% or above.

[color:98e8="DeepSkyBlue"]Specials

Energy Bombs (Neutral; 3% each)- A lot like Ivysaur’s bullet seed, but horizontal, slower, and more powerful. No knockback.

Death Choke (Side; 15%)- Like his current side special, but he doesn’t move when he uses it. The opponent has to be directly in front of Ganondorf. Little knockback.

Fire Aura (Down; 1% per hit)- Much like the Fire Breath that Charizard and Bowser, have but instead it surrounds Ganondorf like Falco and Foxes down specials. It will diminish over time, however. No knockback.

Dark Jump (Up; 10%)- Jumps upwards in the same direction as his current recovery, but has less distance and holds his sword out in front of him. If opponents are hit by the sword, they are sent upwards. Moderate knockback.

[color:98e8="DeepSkyBlue"]Throws

Grab Attack (2% each)- Hits the enemy with the hilt of the sword.

Up (10%)- Holds the enemy up, and then knees in the stomach, sending them flying! That’s gotta hurt! Great knockback.

Forward (12%)- Headbutts the enemy in the stomach. Moderate knockback.

Backward (12%)- Throws the enemy backwards and kicks them. Moderate knockback.

Down (15%)- Elbows the enemy in the back, knocking them into the ground. Little knockback.

[color:98e8="DeepSkyBlue"]Final Smash

Bleck. I don’t like his current one. I much more prefer his final form from the Ocarina of Time Ganondorf Battle. Looked cooler and he had swords. And you know, that’s kinda the theme of this character.

It works like his current one except that it deals more damage and less knockback.

https://www.youtube.com/watch?v=cFHT4Y6-UMk

Skip to 1:20 to see Ganondorf’s form.

[color:98e8="DeepSkyBlue"]Music

While Zelda already has it’s fair share of music, I was disappointed that one piece didn’t make it. One of the few Twilight Princess pieces that I’d pick over most of the Ocarina of Time music, it’s the Ganon Battle music: https://www.youtube.com/watch?v=EeuUln-24oU
[color:98e8="DeepSkyBlue"]
Miscellaneous stuff


Entrance: A shadowy mist appears and Ganondorf comes out on a dark horse. He dismounts and prepares for battle.

WiiMote sound: An evil laugh.

Victory pose 1: He crosses his arm and a smirk tugs at his face
Victory pose 2: He takes his sword and slams it into the ground

Defeat pose: Throws the sword on the ground in anger

Up taunt: He throws his fists up and screams as dark energy flies from his body
Side taunt: Same as his current one
Down taunt: He spins the sword around

Victory music: Whatever all the other Zelda characters have the next go-round. Personally, I’d prefer the song of storms.

[color:98e8="DeepSkyBlue"]Overall

Pros: Powerful and hard to K.O. Excellent range and a decent projectile.

Cons: Bad recovery and incredibly slow. Because of their power, his attacks have a lot of lag. He’s a large target and has fast falling speed.

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PostSubject: Re: Your custom character   Wed Aug 20, 2008 3:01 pm

FOr a guy that heavy he is weak. he fmash only does 25%? Links does 23% and hes way lighter then that.
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PostSubject: Re: Your custom character   Fri Aug 22, 2008 11:04 am

Mona from the WarioWare series.


Here's a moveset that I had come up with for her in July '07:

A- Standard punch.
A,A- Standard 2 hit combo.
Dash Attack- She smacks opponents to get out of her way.

Utilt- Swing her baton upward.
Dtilt- Standard Low kick.
L/Rtilt- Smacks opponent with a pizza box.

Nair- Spins in the air with the baton.
Uair- Does a backflip with her legs stretched out.
Dair- Swings her guitar downwards.
Fair- Swing guitar forward.
Bair- Swing her guitar behind her.

Usmash- Twirls her baton around for mulitple hits.
Dsmash- Does a cheerleader split.
L/Rsmash- She swings her guitar like a baseball bat.

B- She will play her guitar, creating a circle of sound waves around her. Does not reflect projectiles. Keep pressing B to get multiple hits in, like DK's Down+B.
Up+B- She goes into the air twirling her cheerleader baton, causing multiple hits. Goes up diagonally.
Down+B- She can have her monkey helper come out and throw a banana on the floor.
L/R+B- Mona will ride her scooter on stage. Press B again to have her jump off the scooter and the scooter will keep sliding in the direction she was heading, hitting all opponents in the way. Can work in conjunction with her Up+B for a nice recovery.

Taunt- Mona will spin and pose while holding a stack of her pizzas.

Final Smash- She can have her animal helpers come out at once and attack her opponents.
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PostSubject: Re: Your custom character   Fri Aug 22, 2008 4:47 pm

I don't get it.

Why did the Admin make a thread that was started a day ago?

What, mods? Lost our **** or something?

Oh well. Here's mine:

Good lord and all that is holy, here comes the most unexpected Brawler to ever appear:





While certainly small and lightweight, do not underestimate him: under that mysterious mask lies a bevy of long range devastators! Best of all, the moves he uses can also change his looks. Stylish!

Speed: 4/5- He's fast and lithe, so he gets around easily.

Strength: 2/5- Though slightly weaker than most fighters, his real strength is in his range.

Weight: 1/5- As expected, Shy Guy is a lightweight, meaning it doesn't take too many shots to kill him.

Falling Speed: 2/5: Pretty floaty, Mewtwo floaty.

Jump: 3/5- Shy Guy has a **** jump and a just as good double jump.

Range: 5/5- His moves are the ultimate range-warriors, from his Fsmash to his B.

Wall Kick/Wall Cling/Crawl/Glide: No

Grabbing: No (WTF you may be thinking. Well, Shy Guy doesn't have anything to grab WITH. He has stubs for hands...) Instead of a grab, Shy Guy quickly spins around and inherits one of his guise's costumes.

Another extra: To help Shy Guy's defense, he has a longer shield than all the other fighters. Neat trick, eh?

Standard Attacks:

AAA- Shy Guy Combo: Shy Guy punches the opponent with his right fist, then follows up with a quick left fist, then finishes the foe off with a kick. Similar to Mario's AAA in damage and speed. Also range.

A>- Shy Guy Sidekick: A quick sidekick. Also similar to Mario's A>.

AV- Shy Guy Sweep: A quick low kick that trips at low percentages and is a lovely poke to keep foes away. 4%. Actually good range.

A^- Shy Guy Flip: Shy Guy turns to the stage's background and flips his mask up, smacking the opponent away. Good for combo-starters or just keeping the foe in air. Short range.

Fsmash- Stilt Guy (Yoshi's Island): Shy Guy pulls out a single stilt, then does a huge overhead slam on the target. Amazing range, about that of Olimar's grab.

Usmash- Fly Guy (Yoshi's Island) His spinning rotor pops out on his head, as he crouches down then jumps into the air as his rotor violently spins. Afterwards, he keeps this on his head until he uses a different costume move or dies. Good range.

Dsmash- Spear Guy (Yoshi's Island) Shy Guy faces the background and spins back around revealing a spear, which he uses to stab in front then in back of him. He dances and chants while he charges the move. He keeps his mask paint and leaf belt until he uses a different costume attack or if he dies. Great range on either side.

Dash- Kart Guy: Shy Guy's Mario Kart pops out from under him as the surprised Shy Guy tumbles out the back of it, as the Kart keeps going until it drives off the stage or into a pit.
Needless to say, range can vary.

Nair-Medi Guy (Paper Mario) : Shy Guy appears in this Koopa Kar ripoff and spins around in it. Short range.

Fair- Ghost Guy (Luigi's Mansion): Light quickly shines from Shy Guy's face as his mask flips open, face unseen by the light, as the ghost of Shy Guy from Luigi's Mansion dives out of his body and rapidly swings his arms in front, then quickly retreats back in. Amazing range.

Bair- Greaper Guy (Super Mario RPG) Shy Guy flips around with a scythe behind him and swings downward. It can spike and he keeps his cloth on until the costume rules apply. Excellent range.

Uair- Leaf Guy (Yoshi's Island): Shy Guy takes out a pile of leaves and tosses them upward, damaging those caught in its grasp. Moderate range.

Dair- Gourmet Guy (Paper Mario): Shy Guy's area below his neck as his whole body inflates, causing him to fall quickly down to Earth until he breathes out to release the fatty within. Spikes.

B- Army Guy (Paper Mario): Shy Guy spins around, donning a camoflauge outfit and a slingshot. This little sucker is aimable around the map, and its power is increased over time. However, Shy Guy cannot move during this stance, and its knockback is horrible. Very good for keeping foes off the stage, however. Best range in the game.

B^- Balloon Guy (Paper Mario): Three balloons of random colors inflate and slowly lift Shy Guy into the air, and you can control his horizontal movement, although it is slightly slow. He slowly ascends as the fight continues, but this is counterable. ANY attack can pop a single balloon, and once they're gone, so is Shy Guy. You can attack out of it, but why do that when you can pop the balloon yourself? To pop a balloon and slow your ascension (And unwanted suicide), press the shield button ONCE to pop a single balloon, then three more times if you wish to return to Earth. Also note that when you pop a balloon, and opponent in the pop is damaged lightly, but without flinch.

BV- Groove Guy (Paper Mario): Shy Guy spins around as a ballerina dress pops out of his belt and he spins around. Keep tapping B to make him continue to spin. You can also move the attack by moving left or right, but it cannot move up or down. Even better, it has a 10% chance to cause the caught foe to become dizzy. However, this has a fallback: spin for TOO Long and Shy Guy will tumble and become dizzy himself!

B>- Pyro Guy (Paper Mario): Shy Guy is suddenly set on fire as he runs around! OH LORD!!! Don't worry, as you can still control him. You can move him around left or right, and you can even make him hop once in the direction he's running. Another few things: he NEVER stops moving (Would YOU if you were on fire???) and also has the Piplup effect, meaning those caught in his flames become trapped in it. This can lead to ShyGuyCuyde. Of course, every move has its downsides: Shy Guy slowly takes damage the longer he's in Pyro Guy mode (Hold down B to continue the move.) When you let go of B, Shy Guy's belt shoots water on himself to douse the flame.

Final Smash: General Guy (Paper Mario): Shy Guy whistles and... jumps into the air???

Then, suddenly coming down...



Hehehehehe... FOOLED YOU!!!

He comes down in this:



Shy Guy also appears in this costume of his.

His tank stays in the spot where Shy Guy's FS activated, so make sure it isn't over a pit! In this mode, you have three attacks to choose from during a ten second time limit:


A- Stack Guy: General Guy whistles as a pile of Shy Guys on top of each other run across the battlefield. Think of this as five Piplup on each other. You can do this move over and over again once Shy Guy has his mouth out of his hand.

B- Lightning Bolt: Although slow, this is devastating at even 60%. Shy Guy ducks into his tank as the bulb charges up, then shoots a large lightning bolt at the speed of light at ONE random foe. He is thrown back and is given high damage (40%) Of course, the bulb breaks, causing no further use of it.

Grab- Stilt Guys- Shy Guy jumps in and out of his tank as two Shy Guys on stilts trample across the stage, leaving whoever they step on grounded. You can use this over and over again after Shy Guy stops jumping.

After the ten seconds, Shy Guy's tank starts to glow, then after two more seconds of glowing, it explodes, damaging and insta-killing anyone near it. (The blast is small though...) You can then see a scorched Shy Guy, undamaged, as he gets back up and fights once more.

Entrance: A huge Shy Guy mask appears out of thin air, turns around, and reveals a smiling Shy Guy. The mask then disappears behind Shy Guy.

Taunt 1: He backflips, but lands on his head, and groggily gets back up.

Taunt 2: He jumps around in a circle as he trips and his mask falls off, but he's facing the background, and quickly picks it up and puts it back on his face.

Taunt 3: He does the face change thing from Mario Strikers Charged.

Victory 1: He runs around smiling making airplane noises.

Victory 2: His mask is upside down, unbeknownst to Shy Guy, as he looks around, rearranges his mask, and then scratches his head in ****.

Victory 3: Shy Guy spins around on his head, but then starts moving around erratically and then falls over, with a dizzy look on his mask.

Loss: A normal clap.

Idle Stance: Looks around the arena before scratching his head, looks at the player and shrugs, giving the "I don't know" look.

SSE Role: Employed by Bowser, he charges Shy Guy with the capture of the princess you escaped with, but along the way, you run into a frightened Luigi, whom you must against as Luigi. You defeat him with Luigi, but make the mistake of bringing him back. As a result, Shy Guy jumps on top of Luigi's head and runs off down the hill.

A little later (After Bowser captured the escaped princess himself, as Shy Guy went the wrong way.) Shy Guy finds a strange platform. After jumping on it many times, the launch pad activates, sending Shy Guy flying towards the Subspace Bomb base. He lands in front of a surprised Olimar, who you use to fight against Shy Guy. Shy Guy, close to death, whistles as a giant R.O.B comes nearby as Shy Guy escapes onto a nearby floating pad, like the one with DK's trophy.

After his failure, Shy Guy is charged with defending the Princess Peach's trophy, but finds a rowdy group of Lucario, Meta Knight, and Snake. Fearing ANOTHER defeat, he runs away. Later on in the Halberd stage as Peach or Zelda, the two run into a desperate Shy Guy. Putting up his stubby hands and putting on an angry face, Peach just laughs and walks by. Shy Guy, enraged, shoots a slingshot pellet at Peach's head. Angry, the two princesses prepare to beat up Shy Guy, but not before a Mr. Game & Watch clone arrives, **** the crony in the fight. They both lose, and Shy Guy is trophytized.

Later on, as Halberd is taken by Subspace and Tabuu killed the other fighters, Shy Guy is awoken by Kirby, who sees Shy Guy as an elite Waddle Dee. Shy Guy wary of his surrounding, hops up with Kirby to help save the fighters. Shy Guy joins in the fight against Tabuu, if you so please.

Unlock: Make him join you in SSE, play 290 vs. matches, or beat **** with Yoshi on Hard.

Snake Convo:

Snake: Mei Ling, there's this midget in a red suit and white mask,

ML: That's a Shy Guy. It has that mask for who knows what kind of reason! Some say it's because he's vain, others due to his bashfulness.

S: I think he's just packing an ugly mug.

ML: Snake... Whatever. In any case, Shy Guy has a wide array of costumes and guises, using each of their abilities to their fullest, from using spears and stilts to scythes and even flower bushes!

S: Flower bushes?!? Now I've heard everything...

ML: Wait until you see Gourmet Guy...
----------

Kirby Hat:



----------

I'm very proud of this set.
__________________

Copy paste from smashboards MYM.

SHY GUY 4 SSB4 AS YOSHI REP FTW
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PostSubject: Re: Your custom character   Mon Aug 25, 2008 8:26 am

I intend to do a moveset for MYM also, so expect me to post that here when I do. Hopefully I'll get it done soon, but I've been rather busy lately so don't count on it.

I'll keep who it is a surprise...but hopefully you guys'll like it.
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PostSubject: Re: Your custom character   Tue Aug 26, 2008 8:05 am

Smash Leader wrote:
You've also developed a bad habit of cussing. Tis, tis. No more cussing.

Probably the reason he's cussing is because on Smash Boards, where most of us came from, there's nothing wrong with cussing because it's auto-censored as long as you don't avoid the censor or anything. He's probably used to that system, which is why he's cussing.
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PostSubject: Re: Your custom character   Thu Sep 25, 2008 1:52 am

>_> Fine, no more swears.

Unless some noob is really angering me.
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PostSubject: Re: Your custom character   Thu Sep 25, 2008 1:53 am

even then, you shouldn't swear

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PostSubject: Re: Your custom character   Fri Sep 26, 2008 12:57 am

Nah. It's fine. It'll just be ****

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PostSubject: Re: Your custom character   Mon Oct 06, 2008 11:01 pm

Please start making new topics of your character now.

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